#ifndef __PATH__
#define __PATH__

#include <vector>
#include <ode/ode.h>

#include "World.hh"
#include "Renderable.hh"
#include "Touchable.hh"

#include <GL/gl.h>
#include <GL/glu.h>

using namespace std;

class Path{

public:
  Path();
  Path(vector<Point> points);
  
  ~Path();

  void AddPoint(Point p);

private:
  vector<Point> mPoints;

};

#endif
